1) Key controls

H - health reduction 

J - score increasing 

K - save in Json (directory path: ForestPrincess\PersistentDownloadDir\Json)

L - load from Json

N - save in binary (directory path: ForestPrincess\PersistentDownloadDir\Binary)

M - load from binary

2) Scripts in repo

2.1) PlayerData.h - structs for saving the data

Folder: gdtt-wise-22-23\ForestPrincess\Source\ForestPrincess\Public

2.2) GameSerializationActor.h and GameSerializationActor.cpp - implementation of saving and loading features. 

Folder: gdtt-wise-22-23\ForestPrincess\Source\ForestPrincess

3) Example for json and binary files are in these folders

gdtt-wise-22-23\ForestPrincess\PersistentDownloadDir\Json

gdtt-wise-22-23\ForestPrincess\PersistentDownloadDir\Binary

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